2022
Alan Dix presented a keynote at Fifth European Tangible Interaction Studio, ENAC Toulouse. Nov. 7-10 2022.. Beyond the Wireframe: tools to design, analyse and prototype physical devices,
abstract, links and slides | ENAC website
Anna R. L. Carter, Miriam Sturdee, Alan Dix, Dani Kalarikalayil Raju, Martha Aldridge, Eunice Sari, Wendy Mackay, and Elizabeth Churchill. 2022. InContext: Futuring User-Experience Design Tools. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI EA ’22). Association for Computing Machinery, New York, NY, USA, Article 95, 1–6. Paper and Further Details
Anna R. L. Carter presentation for “My Research: Why it Matters” Series. 2022. Designing InContext, Next Generation Design Tools. Swansea University, Computational Foundry, March 2022.
Anna R. L. Carter, Miriam Sturdee, and Alan Dix. 2022. Prototyping InContext: Exploring New Paradigms in User Experience Tools. In Proceedings of the 2022 International Conference on Advanced Visual Interfaces (AVI 2022), June 6–10, 2022, Frascati, Rome, Italy. ACM, New York, NY, USA, 9 pages. Paper and further details will be published after AVI 2022
Alan Dix, Inaugural Seminar for “Human-Computer Interaction and User Experience” series . 2022. What Next for UX Tools: from screens to smells, from sketch to code, supporting design for rich interactions. Interaction Group, British Computer Society, May 2022.
Abstract: Every interaction with a digital device is set in some form of physical and human context, and yet the most commonly used tools for UX design are focused purely on the screen. Rather than being a scaffold to build better interfaces, wireframes can feel like the barriers in a cattle ranch, herding us towards a small range of design options, looking inwards towards the device rather than outwards towards our users. The situation is even more difficult when we want to design interactions that involve other senses, such as sound, smells, and touch; or new forms of interaction, such as flexible displays, autonomous cars, smart buildings, and digital fabrication. In this talk I’ll describe both some of my own personal journey and the InContext project that is thinking about more wholistic tools for design that incorporate rich context, multiple modalities, and end-to-end connections between design and development. The talk will outline both our own thinking and outcomes from a series of InContext workshops, most recently at CHI 2022. We do not have answers to all the open questions, but I will also demonstrate several early prototypes addressing different facets of design that are underrepresented in current generation design tools. Most important, I hope that this will open up a roadmap of ideas that others may also follow to create better tools for the next generation of UX designers and developers.
2021
Alan Dix, Anna R. L. Carter and Miriam Sturdee (2021).
Where, Who, Why? Tools to Encourage Design In Context. In 3rd Annual ACM SIGCHI Symposium on HCI Education (EduCHI 2021). Paper and Further Details